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Video Games

Amplitude Revives Its Old-school Rhythms For 2016

Amplitude Revives Its Old-school Rhythms For 2016
Lainey DeeKay
January 6, 2016
amplitude

Rhythm games have moved on from the likes of the original “Amplitude.” Released back in 2003 for the PlayStation 2, the original “Amplitude” (itself a sequel to the game “Frequency”) had you chasing high scores as you mellowed out to some trance, electronica, or techno music and pressed buttons in sequence on a controller.

Since then, rhythm games have changed: “Rock Band 4” harnesses the power of a digital jukebox to get groups of people together; “Guitar Hero Live” replicates the feeling of being an MTV junkie; Audiosurf feels like a nod to the computer age’s ability to let us listen to any song, anywhere, any time. A remake of a game like Amplitude couldn’t be more behind the times. People may still want to get high scores and get better at rhythm games, but that aspect has taken a backseat to simply enjoying the music the games offer in new ways.

And yet, the new remake/sequel to that game, also called Amplitude (available January 5 on PlayStation 4 and PlayStation 3) works just well enough that you will enjoy seeing the ghost of rhythm games past, and it may reignite you to try a song again and again just to get the external validation of seeing three silver bars at the score screen.

Controller incongruities aside, Amplitude works as both a look at what rhythm games used to be and as testbed for some interesting new ideas (even if they don’t all work). It doesn’t offer a new instrument you can pretend to play or change how we think about music games, but it doesn’t have to do any of that. It’s content to give you a solid, lasting sense of satisfaction from pushing buttons in the right order and hearing some good music. Amplitude releases January 5 for PlayStation 4 and PlayStation 3. Will you be picking up this game?

Source News: Venture Beat

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Video Games
January 6, 2016
Lainey DeeKay

News Editor here at BSCKids

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